Veteran and Game Designer focused on creating cooperative gameplay experiences, progression systems, and player-driven mechanics. My background in military leadership taught me the importance of teamwork, adaptability, communication, and decision-making under pressure skills that directly influence my approach to game design. Experienced in Unreal Engine 5, systems design, economy design, level design, and gameplay prototyping, with a passion for building engaging experiences that encourage collaboration, player choice, and long-term engagement.