Sun Temple: 2026
This was a class project centered around only using the simple shapes within the package to build out a small level focused one mechanics and game play. It was a great way to keep you focused on the core gameplay loop without getting distracted by focusing on the look, while exercising your creative ability by challenging you to combine items to get your idea across. I focused on a simple paper map design with an idea of placements and mechanics. i wanted to require an activation to introduce you to the mechanic early, so you had to use it to open the door. Then there's another early inside forcing you to look around and find pillars that are similar to activate and change their orientation, in order to activate the last section. There's a crumbling floor trap with a reset trigger underneath it, where the crumble delay was adjusted and tested several times to give the player the sense of urgency while allowing for small errors.
Sun Temple Part 1
Sun Temple Part 2